6.1 Game of life with different update timings
This model demonstrates how changing the sequencing of the game of life update rule leads to different outcomes.
In earlier chapters we have not considered how apparently simple choices about how to represent time (synchronously, asynchronously, or event-based?) and space (as a grid, as a network, as points, as polygons?) may affect both model outcomes and also affect the realism of the resulting models. In this chapter various aspects of these choices are given due consideration.