Bits and pieces of potentially useful code
Messing around with interpolating via a triangulation to apply coordinate transformations
You can handle sf objects at a low level but it can take a bit of getting used to
Here’s one way to do kernel density estimation in R spatial
Manipulating simple features in sf is sorta simple, sorta not…
sf
There isn’t as much land near the poles, so how do you make uniform randomly distributed points in lat-lng coordinate space. Here’s how!